Nghtmare
Sculpting
Here is a wip of my sculpt. I built a base for the dress and boots in Maya. I then used mesh extraction for some of the details. More to come after work...meh
Base
Angel-draft colors
Angel-Concept sketches
So I had another go at Angel. The first one I did for my independent study was so crappy...aw well time to rectify that. Tried to actually take into consideration where she lives(which I haven't named yet), what she would normally be doing, and her personality.
Don't know which outfit I'll do first (I am quite partial to the left one tbh)
Colors will come next since I've been in a real painting mood as of late; although Skyrim is eating up my time.
Drawing from the tablet
My final for my drawing from the tablet class. Had a lot of fun with this one
Overall the class was great. Learned a good amount about how to approach a painting; something I really felt I needed. I feel Like I can start making more colored paintings...I'm gonna do that now
Will most likely put up other assignments on here(already have most up on deviant art)
Overall the class was great. Learned a good amount about how to approach a painting; something I really felt I needed. I feel Like I can start making more colored paintings...I'm gonna do that now
Will most likely put up other assignments on here(already have most up on deviant art)
Progress...again
Ok! Model 2 is done and done. Got the normal mapping working perfectly with this one.The hair however is weird on it...there's clipping that occurs during the render; probably because of the displacement. All in all it went very well; got a good system for making and baking normals and learned a lot about the hassles of working between several programs. Now that I actually have a good workflow foundation I can start making more models and building up on it.
The first two are my painted sculpts; and the others are the baked normals in max...which oddly enough look vastly different rendered out as jpegs as opposed to the way they look the viewport.
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