Drawing from the tablet

My final for my drawing from the tablet class. Had a lot of fun with this one

Overall the class was great. Learned a good amount about how to approach a painting; something I really felt I needed. I feel Like I can start making more colored paintings...I'm gonna do that now

Will most likely put up other assignments on here(already have most up on deviant art)

Angel Wip - Angel

Just a quick wip while I work out the color scheme for the character...

Progress...again








Ok! Model 2 is done and done. Got the normal mapping working perfectly with this one.The hair however is weird on it...there's clipping that occurs during the render; probably because of the displacement. All in all it went very well; got a good system for making and baking normals and learned a lot about the hassles of working between several programs. Now that I actually have a good workflow foundation I can start making more models and building up on it.

The first two are my painted sculpts; and the others are the baked normals in max...which oddly enough look vastly different rendered out as jpegs as opposed to the way they look the viewport.

Scuplt-Complete


Gotta say I like how this is coming along. I planned ahead and mapped out the UV's early(Plus I know the process now) so I can Texture a lot sooner and have something awesome. I wanted the front hooves to look like hands; the fingers are supposed to be sort of fused together. The head looks like an elongated shrunken head.

Base complete


Well here's the base. Managed to keep it under 1000 polys this time (note to self: really helps to draft out mesh first). I attempted to optimize the knees for animation but I won't really know till I actually try animating. Where the front legs meet the torso could definitely use some improving, but maybe sometime later; at least at this point its good for a sculpt.

Elephantman


Since I'm just about finished with the base model, here's a quick paint of what I want to achieve. Decided to use textures on this in order to get a feel for its overall look in a timely manner.

Sculpt Face



Here is are a couple of close ups on the face. For the hair I simply went with making planes and then painstakingly positioned them strand by strand around the head.

Character concepts


Here are a couple of concepts for my first character; whom I have named Angel for now. These are simply a few costume designs that I was particularly fond of. I tried to keep the character silhouettes consistent; since from wandering various forums it seems to be important for character recognition.

Character silohuettes


Decided to make character sketches to start with; since I didn't really know what I wanted to make. I think I went overboard a little since I literally have like 4 layers that are filled with different ones. When I finished I picked one I liked and built up on it.

Sorry about the late update; Ive been having quite a few family and computer related issues as of late. I'll end up mass updating the rest when I finish texturing...

Dice Tutorial




Here is the dice I did for the tutorial. There are quite a few things that aren't explicitly stated in the tutorial itself, but I still got it. I threw some stuff on there to show that I did do it. oh btw I wrote some things out in Japanese on a few of the sides...for no reason..