Progress...again








Ok! Model 2 is done and done. Got the normal mapping working perfectly with this one.The hair however is weird on it...there's clipping that occurs during the render; probably because of the displacement. All in all it went very well; got a good system for making and baking normals and learned a lot about the hassles of working between several programs. Now that I actually have a good workflow foundation I can start making more models and building up on it.

The first two are my painted sculpts; and the others are the baked normals in max...which oddly enough look vastly different rendered out as jpegs as opposed to the way they look the viewport.

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